Final Fantasy 7 Revelation now has a release date: 8 April 2027, confirmed by director Naoki Hamaguchi during Sony’s State of Play livestream. The game launches simultaneously on PS5, Nintendo Switch 2, Xbox Series X/S and PC, the first entry in the Remake trilogy to arrive on every platform on the same day rather than opening with a PlayStation exclusivity window first. The date arrived alongside a 10-minute gameplay deep dive built around the game’s airship overworld, the first proper look at how the game handles traversal across its open world.
We covered PlayStation’s confirmation of the September State of Play last week, when all that was locked in was the date of the broadcast itself. Thursday’s stream filled in the two blanks that mattered: when Revelation actually ships, and what its central traversal mechanic looks like in motion.
Final Fantasy 7 Revelation’s airship overworld
The gameplay deep dive gave the clearest look yet at how Final Fantasy 7 Revelation‘s open world plays. The airship moves players between zones far faster than travelling on foot, and the wider overworld is rendered as a scaled-down, mini-model version of each region rather than a fully realistic, one-to-one space. The switch between that mini-model overworld and the full-scale zones isn’t instant.
It’s a deliberate answer to a complaint that’s followed every open-world RPG released this generation: a huge map is only as good as how quickly it lets you get where you’re going. Splitting the world into a fast, stylised layer for covering distance and detailed, full-scale zones for wherever the airship actually lands is Square Enix’s way of keeping travel time from turning into dead time, without shrinking the map itself.
Two story expansions, and where the coverage disagrees
Square Enix also confirmed a Premium Edition built around a Story Expansion Pass containing two narrative DLCs, one of them centred on Sephiroth. Reporting on the second expansion is inconsistent: some outlets describe it as focused on the Turks, others say it follows Vincent Valentine. Square Enix’s own presentation at the livestream didn’t settle which framing is correct, and that’s not a small detail; character-focused story DLC is the kind of purchase some players make for one character and skip for the other, so the actual scope of that second DLC is worth confirming once Square Enix publishes fuller expansion details.
Alongside the Premium Edition, there’s a standard release bundled with a mecha chocobo summoning materia as a pre-order bonus, a Deluxe Edition, and a $350 Collector’s Edition, confirmed by Notebookcheck, which bundles both story DLCs in with a set of physical extras. Teqpost calculates the spread between the standard release and the Collector’s Edition comes to $250, a 250% premium for the top configuration over the baseline game.
Switch 2 owners get Revelation on day one too, joining a growing list of ports leaning on the console’s extra headroom, including Stellar Blade’s frame-generation push on the same hardware.
What to watch next
Square Enix hasn’t detailed pricing or release timing for the two Story Expansion Pass DLCs individually, and still hasn’t confirmed which character anchors the second one. Expect that, along with a fuller edition breakdown, closer to the 8 April 2027 launch.








